Achieve total immersion and flawless presence in VR, AR, games or interactive experiences in a matter of seconds.
We do the maths so you can focus on being awesome.
3Dception is our real-time 3D audio and environmental modelling engine. Hear sounds from above, below, behind or any point in space around you over any pair of headphones. Cross-platform, no additional hardware, low latency and blazingly fast.
Hear sounds with full elevation and front-back effects, up to resolution of a single degree. Audio is no longer inside your head but out there in the environment, where it belongs.
Interactive video needs interactive audio. 3Dception now natively supports Ambisonic B-format decoding, so that you can rest easy while the audio automatically adjusts to the user's headtracked information in real-time.
Sound reflections in the environment provide essential information to our ears. Hear crucial sound reflections that make your environment come alive. You’ll know when you’re next to a concrete wall, you don’t need your eyes. Get started now with easy reflection zones. Real-time geometry based reflection modelling is coming soon!
Intelligent path finding algorithms go beyond simple line-of-sight checks and add a new dimension to the audio by analysing the game geometry. You will definitely know when a sound is coming from a cupboard under the stairs.
Sounds react to changing environments. Sculpt realistic or alien worlds by specifying parameters such as air absorption and speed of sound. Coming soon – changeable parameters such as temperature and humidity, to tweak the boundaries of reality.
time to setup & upgrade
At least 4 times more efficient than competing products with a fraction of memory requirements, 3Dception is designed ground-up using proprietary techniques and optimised for superior performance across hardware architectures. Upgrade to Awesome in 2 minutes flat. No compromise.
Design once, deliver everywhere with stable cross-platform APIs.
“The Two Big Ears team and their audio programming expertise were key in our ability to provide visitors to Björk's show the revolutionary head tracking psychoacoustic spatialised audio experience the artist had visualised for presenting her pure audio work to MoMA audiences.”
— Andrew Melchior, Third Space Agency, Producer of Björk Songlines @ MoMARead More
Go check out Eden River on Google Cardboard, a tranquil music experience for VR using binaural audio.See it live
We've worked with hundreds of developers, designers and audio experts to develop amazing technology with a superior cross-platform workflow. Tried, tested and constantly evolving to power great content.Get 3Dception now